Defend against waves of incoming missiles. 

A tribute to Missile Command.

How to Play

  • Click / tap to begin the night.
  • Each night, waves of incoming missiles will attempt to destroy your cities and defenses.
  • Defenses can be used to fire a limited number of interceptor missiles. Ammunition is reloaded at the end of each night.
  • Cities will fire randomly into the sky.
  • The game is over when all friendly structures have been destroyed and all has been lost.
  • M to toggle music.

Tips

  • Try to determine where multiple missiles will cross paths and aim a shot at that location.
  • Friendly fire will damage your own structures.
  • Not all missiles need intercepting. 

Attribution

Published 8 days ago
StatusReleased
PlatformsHTML5
AuthorT is for games
GenreAction
Made withAseprite, Godot, Audacity
TagsArcade, Godot, Mouse only, Pixel Art, Retro
Average sessionA few minutes
LanguagesEnglish
InputsMouse, Touchscreen

Development log

Comments

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Hi, I just played your game and I'm not gonna lie, I suck at it. Maybe it could be easier from the start and get progressively harder from that point? However, I do like the premise, and the art looks good, as well as the sounds. Good work so far!

Thanks for the feedback! Getting the difficulty right is tricky - as a slow paced game I didn't want to make the first levels too easy. I'll hopefully refine it over time.

Awesome! Glad to hear it.