All has been lost
Defend against waves of incoming missiles.
A tribute to Missile Command.
How to Play
- Click / tap to begin the night.
- Each night, waves of incoming missiles will attempt to destroy your cities and defenses.
- Defenses can be used to fire a limited number of interceptor missiles. Ammunition is reloaded at the end of each night.
- Cities will fire randomly into the sky.
- The game is over when all friendly structures have been destroyed and all has been lost.
- M to toggle music.
Tips
- Try to determine where multiple missiles will cross paths and aim a shot at that location.
- Friendly fire will damage your own structures.
- Not all missiles need intercepting.
Attribution
- Music from https://opengameart.org/users/osmic
- Some sounds from https://lmglolo.itch.io/
- Some other sounds from https://pixabay.com/users/freesound_community-46691455
- Font from https://managore.itch.io/
Published | 8 days ago |
Status | Released |
Platforms | HTML5 |
Author | T is for games |
Genre | Action |
Made with | Aseprite, Godot, Audacity |
Tags | Arcade, Godot, Mouse only, Pixel Art, Retro |
Average session | A few minutes |
Languages | English |
Inputs | Mouse, Touchscreen |
Comments
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Hi, I just played your game and I'm not gonna lie, I suck at it. Maybe it could be easier from the start and get progressively harder from that point? However, I do like the premise, and the art looks good, as well as the sounds. Good work so far!
Thanks for the feedback! Getting the difficulty right is tricky - as a slow paced game I didn't want to make the first levels too easy. I'll hopefully refine it over time.
Awesome! Glad to hear it.